Worksheets and References: Creating an Immersive Environment


Worksheet

Step 2 - Creating an Immersive Environment [PDF - 506 KB]

References

Begun, J.W., Zimmerman, B., & Dooley, K. (2003). Health Care Organizations as Complex Adaptive Systems. In S. M. Mick and M. Wyttenbach (Eds.), Advances in Health Care Organization Theory. (pp. 253-288). San Francisco: Jossey-Bass.

Bielaczyc, K. (2006). Designing Social Infrastructure: Critical Issues in Creating Learning Environments With Technology. Journal of the Learning Sciences, 15(3), 301-329.

Carnes, M. (2014). Minds on fire: How role-immersion games transform college. Cambridge, Massachusetts: Harvard University Press.

Crossley‐Frolick, K. (2010). Beyond Model UN: Simulating Multi‐Level, Multi‐Actor Diplomacy Using the Millennium Development Goals. International Studies Perspectives, 11(2), 184-201.

Dede, C. (2009). Immersive interfaces for engagement and learning. Science (New York, N.Y.), 323(5910), 66-9.

Dengler, M. (2008). Classroom Active Learning Complemented by an Online Discussion Forum to Teach Sustainability. Journal of Geography in Higher Education, 32(3), 481-494.

Hobgood, C., Sherwood, G., Frush, K., Hollar, D., Maynard, L., Foster, B., . . . Taekman, J. (2010). Teamwork training with nursing and medical students: Does the method matter? Results of an interinstitutional, interdisciplinary collaboration. Quality and Safety in Health Care, 19(6), E25.

Mcgrath, J., Taekman, J., Dev, P., Danforth, D., Mohan, D., Kman, N., . . . Bond, W. (2017). Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners. Academic Emergency Medicine : Official Journal of the Society for Academic Emergency Medicine. doi: 10.1111/acem.13308.

Schnurr, M.A., De Santo, E., & Craig, R. (2013). Using a blended learning approach to simulate the negotiation of a multilateral environmental agreement. International Studies Perspectives, 14, 109-129.

Spector, J. M. (2014). Conceptualizing the emerging field of smart learning environments. Smart learning environments, 1(1), 2.